local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133108019
L1_1 = {}
L2_1 = {}
L2_1.config_id = 19001
L2_1.monster_id = 24010201
L3_1 = {}
L3_1.x = -317.442
L3_1.y = 200.278
L3_1.z = -629.641
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 197.983
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 35
L2_1.drop_tag = "\233\129\151\232\191\185\229\174\136\229\141\171"
L2_1.disableWander = true
L2_1.pose_id = 100
L2_1.area_id = 7
L1_1[1] = L2_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 19002
L2_1.gadget_id = 70211022
L3_1 = {}
L3_1.x = -311.438
L3_1.y = 201.109
L3_1.z = -621.266
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 233.844
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 26
L2_1.drop_tag = "\230\136\152\230\150\151\233\171\152\231\186\167\231\146\131\230\156\136"
L3_1 = GadgetState
L3_1 = L3_1.ChestLocked
L2_1.state = L3_1
L2_1.isOneoff = true
L2_1.persistent = true
L3_1 = {}
L3_1.name = "chest"
L3_1.exp = 1
L2_1.explore = L3_1
L2_1.area_id = 7
L3_1 = {}
L3_1.config_id = 19004
L3_1.gadget_id = 70310007
L4_1 = {}
L4_1.x = -336.783
L4_1.y = 198.877
L4_1.z = -653.039
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 22.711
L4_1.y = 45.627
L4_1.z = 34.452
L3_1.rot = L4_1
L3_1.level = 32
L3_1.area_id = 7
L4_1 = {}
L4_1.config_id = 19005
L4_1.gadget_id = 70310007
L5_1 = {}
L5_1.x = -323.429
L5_1.y = 201.215
L5_1.z = -618.493
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 45.439
L5_1.y = 334.542
L5_1.z = 61.211
L4_1.rot = L5_1
L4_1.level = 32
L4_1.area_id = 7
L5_1 = {}
L5_1.config_id = 19006
L5_1.gadget_id = 70310007
L6_1 = {}
L6_1.x = -296.431
L6_1.y = 200.291
L6_1.z = -645.371
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 19.617
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 32
L5_1.area_id = 7
L6_1 = {}
L6_1.config_id = 19007
L6_1.gadget_id = 70310007
L7_1 = {}
L7_1.x = -311.58
L7_1.y = 199.488
L7_1.z = -672.898
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 21.934
L7_1.y = 272.096
L7_1.z = 301.767
L6_1.rot = L7_1
L6_1.level = 32
L6_1.area_id = 7
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1019003
L2_1.name = "ANY_MONSTER_DIE_19003"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_19003"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_19003"
L3_1 = {}
L3_1.config_id = 1019008
L3_1.name = "GROUP_LOAD_19008"
L4_1 = EventType
L4_1 = L4_1.EVENT_GROUP_LOAD
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = ""
L3_1.action = "action_EVENT_GROUP_LOAD_19008"
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 2
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 19001
L3_1[1] = L4_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 19002
L5_1 = 19004
L6_1 = 19005
L7_1 = 19006
L8_1 = 19007
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_19003"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "GROUP_LOAD_19008"
L4_1[1] = L5_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2
  L2_2 = ScriptLib
  L2_2 = L2_2.GetGroupMonsterCount
  L3_2 = A0_2
  L2_2 = L2_2(L3_2)
  if L2_2 ~= 0 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_19003 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2, L6_2
  L2_2 = ScriptLib
  L2_2 = L2_2.SetGadgetStateByConfigId
  L3_2 = A0_2
  L4_2 = 19002
  L5_2 = GadgetState
  L5_2 = L5_2.Default
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = ScriptLib
  L2_2 = L2_2.MarkPlayerAction
  L3_2 = A0_2
  L4_2 = 4001
  L5_2 = 3
  L6_2 = 1
  L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : mark_playerAction"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_ANY_MONSTER_DIE_19003 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = ScriptLib
  L2_2 = L2_2.RefreshGroup
  L3_2 = A0_2
  L4_2 = {}
  L4_2.group_id = 133108019
  L4_2.suite = 1
  L2_2 = L2_2(L3_2, L4_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : refresh_group_to_suite"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_GROUP_LOAD_19008 = L1_1
